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I've finally finished it, pretty good game, cosidering the short time in which it was developed. Hope to see more from you in the future! :)

Btw. if you want the game screenshots to show up on this page, you need to go to Edit Theme and choose Sidebar in the Screenshot category.

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Thanks for playing  and for the screenshots tip!
I have some free time these days so I'm putting together a new game for your current jam (hopefully in time). 

Looking forward to it!

First Impression. Follow and subscribe if you like the channel. Inbox and subscribe if you want your game played :D?

Thank you for taking the time to play the game! The game was in fact made in 14 days because the jam deadline was extended.
You brought up some fair points in the end and I will work on them for future games (for example the XP from bosses and story pacing).
I'm very happy you liked it overall!

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Absolutely and I look forward to future games :D!

I never expect much from RPG Maker Jams, but I'm a sucker for struggling wizards so I gave it a shot.

*Light spoilers ahead*

I honestly enjoyed it a lot. This short experience manages to nail item use and elemental weakneses in a way that most big publiser RPG don't even try to do. Simple but very efective.

The overall plot was very compelling, at least to me. It really speaks to the fears and anxieties a lot of us end up going through due to social pressure from those who want the best for us but don't fully understand how necessary that freedom is for the soul.

All criticisms I do have are very likely due to time constraints as this was put together in a matter of days. I'll write them here just in case, but these are minor nitpickings:
I would have love to know more about Dehlia and help her find the guide, I did miss some more "guidance" from my own "guide" since I was a bit lost at the Sea of Magic and some of the plot could have used more time as it felt rushed, specially the ending.

*spoilers ended*

Overall a sweet experience about overcoming the fear of breaking the mold and disapointing those around you with challenging combat that asks you to engage with its systems if you want to win. 

Loved it.

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Thank you very much for your comment.

I'm glad the message of the game spoke to you exactly as I intended, as it comes from experience and I'm assuming the same goes for you.
Also, happy to see you enjoyed the tweaks on the battle system, even if sometimes it might seem too hard.
The Dahlia story was supposed to be playable and see her struggle from her side to, but had to be cut for time.

Thank you for taking the time to play and give feedback, and I'm really glad you liked it!